The stage has combatants fight on a tiled floor that cycles through blue & light blue, green & light green, green & pale yellow, and orange & light orange patterns, while overlooking a section of the Earth the transition between floor patterns sees the next set of colours fill each individual tile from left to right, starting from the top row, with each pattern remaining on screen for 12.5 seconds before transitioning to the next. Brawl's Final Destination, it ended up becoming its own creation entirely while still maintaining the 'platform in space' motif that's consistent across all iterations of Final Destination. Somewhat of a custom Final Destination, the definition file for this version states that while it was originally intended to resemble Super Smash Bros. All but one of the five versions feature enough height for Super Jumps to be used effectively, with the camera moving very quickly vertically in an attempt to keep up with the characters Super Jumping is naturally incompatible with Final Destination 3.0 -Whole- due to its far tighter stage boundaries, though the camera does move upwards slightly when characters jump. The version of the stage that doesn't have a 1.1 counterpart (known as Final Destination 3.0 -Whole-) has combatants fight atop a completely visible Final Destination, though the small boundaries imply that it is intended for chibi characters, as those of a regular size have practically no room to move, with some being able to pull off normally impossible infinites as a result of the restricted knockback. Brawl's Final Destination in some fashion and feature the same animated background, though two are derived from Super Smash Flash 2's interpretation of the stage, made recognisable by the notably sprited appearance of the floor. def filenames all five versions are based on Super Smash Bros. Combatants start near the top of the screen, but can jump down to below the camera's view where the actual stage floor is located, making it difficult to follow a character's movements a different scenario occurs if the only combatants are Bane84's SSBB Kirby and/or characters built upon said character, where a Super Smash Bros.-style fight will take place instead, complete with stocks, damage percentage and blast zones.ĪlGod(ヨコセイ)'s version of Final Destination features a total of five different definion files, though two are duplicates with the sole modification being that they make use of M.U.G.E.N 1.1's camera zoom, going as far as sharing the same. Brawl's Final Destination that is small enough for it to be completely visible at the default camera position, though the camera pans far enough left and right for it to go almost completely off-screen. The stage is very simple in design, featuring a solid black tiled background and a stationary graphic of Super Smash Bros. This version of Final Destination was created especially for Bane84's own SSBB Kirby character, so while it does function like a normal stage, it was not intended to be used as such. With the stage exists a separate definition file that removes the animated shooting star stage elements. Though the stage floor isn't particularly big, the characters are scaled enough so that it becomes a decently-sized stage, complete with impressive height that easily allows for Super Jumps to be followed by the camera. The stage features animated elements in the form of shooting stars that traverse at three different angles, as well as three stationary twinkling stars, though because this stage was created specifically for WinMUGEN, the shooting stars do not appear again after going off-screen in later versions of the engine likewise, the stage makes use of WinMUGEN's scale feature that was removed in all subsequent engine versions, meaning characters will display much bigger than they were intended to. Ruben's version of Final Destination, named 'Master Hand Stage', is based on the Final Destination stage from the original Super Smash Bros., featuring graphics from said game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |