![]() *You don’t have to do this or add the ‘Main Tanks’ panel if you don’t want to see the tanks in a separate panel from the raid Tick ‘Main Tanks’ and ‘5 man MTs’, so VuhDo will automatically move Tanks to the ‘Tank’ panel. It is a very useful feature for checking the results of your frames tuning. Now check “20”, hold the button “Test” and you will see a virtual raid. You have to use the same Panel for the Raid Groups so they will move together as one object. Click the same ‘+’ button once more to add another group, etc. Voila, Panel 1 becomes your 10-40 man raid frames (every ‘+’ will add a 5 man group to the frame). Click the ‘+’ button on the first panel that you created to add an additional 5 man groups to it. You can build Raid frames manually if you don’t want to use the Panel Wizard: just choose in the ‘Type’ of panel the ‘Group’ type. Many nice things to play with - you can add a menu for Pets, Vehicles, Focus, different raid roles, etc.! In the ‘Value’ downdrop menu choose the ‘Target’ You can choose the ‘Type’ of panel you want - in our case it’s ‘Special’ for Targets (players and NPCs). Now you’ll get two downdrop menus: ‘Type’ and ‘Value.’ Let's now try to add an additional panel ‘Target’ that doesn't appear in the Wizard.Ĭlick on ‘+’ on the new transparent panel that appears. It wasn't needed in Legion so far, but Blizzard always add this kind of fight at least once in almost every expansion. You can add the 'NPCs' panel if you have to heal NPCs during encounters. It would be nice to have ‘Groups’ and ‘Main Tanks’ panels from the beginning. If you are configuring the addon for the first time, the easiest and fastest way to start would be to go to the ‘TOOLS’-> ‘Panel Wizard’ and to tick there the panels you want to have in your VuhDo: Here's a 'starting' cluster you get when first installing the addon: Okay, let’s talk about configuration now. You can smart buff your raid automatically selecting missing buffs. ![]() You can rebuff automatically choosing the most suitable spell and target. You can easily keep track of all your and raid buffs / debuffs. You can automatically resurrect players out of combat. You can automatically fire your trinkets and instant casts whenever cooldown is over. You can assign any keys to cast when mouse over. You can assign up to 40 mouse click combinations to cast on raid members. You can bind any usable item, command or macro to mouse clicks. You can heal, dispel, target, assist or focus raid members with just one click. VuhDo is great for displaying all the raid information you need as a healer - Health Bars, Mana Bars, Debuffs, Range, Incoming Heals, Aggro, HoTs, Absorb Shields, Status Effects, Player Tags (afk, disconnected, dead). All your healing spells or any other actions can be asserted to mouse clicks or mouseovers on those bars (Click-Heal). VuhDo is raid frame replacement that is specifically built for high level raid healing. This can be done under 'VuhDo Options > Tools > Reset > Buffs/HoTs > Custom Debuffs' but beware you will loose all previous custom debuff settings! That breaks AOE Advice, Clusters and out-of-range direction arrow - do not try to use them.ĭefault custom debuffs will now always be added by spell ID - please consider a complete reset of your custom debuff settings. Retrieval of unit facing and position in instances was disabled by Blizzard. Now you can see who exactly received healing from Chain Heal, HW: Sanctify, PW: Radiance, Trail of Light, etc. Now we have it build-in, enjoy! (in-deep explanation in 'Panels' part)Ģ. A new sorting order was added for healers like me who always drives a RL nuts sorting the groups as Tanks>Melee>Ranged>Healers. ![]() Any game that attempts to capture the spirit of Boundless will be seen as a pale imitator retreading the same ground or will simply fail at recreating the “recipe.” A pity.The guide and Profiles to import are updated for Legion (Vuhdo v.3.83).ġ. Revecroix will likely never do anything with their game ever again, and because the mod author was foolish enough to propose sexual content, nobody else will, either. Even if the scope of the project could… MOSTLY fit into the confines of Twine, a lot of the systems that were on top of the “text adventure” element were a bit clunky… ESPECIALLY the inventory and crafting system. It worked especially well not in spite of the developer’s sex-repulsion, but perhaps even because of it matter-of-fact scenes of parasitism and body horror were present to flesh out the setting as necessary, but not dwelt on so as to allow the player to use their imagination whenever they desired. ![]() Never again will there be something with such a sense of grandiosity and wonder blended with sanitized visceral and grotesque imagery.
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